Blender
See Also: Blender Addons Blender Caves
Basics
Preferences
- Edit -> Preferences -> Addons
- Add Mesh: Extra Objects
- Mesh: LoopTools
- Preferences -> Input - Emulate 3 Button Mouse
- Preferences -> Keymap -> Tab for pie menu
Keybinds
| Effect | Shortcut |
|---|---|
| Snap to Axis | Alt+MM |
| Move Object | G |
| Move On One Axis | G+(X/Y/Z) |
| Bevel | Ctrl+B |
| Extrude | E |
| Add Edge Loops | Ctrl+R |
Organization
Collections
Collections are blender's main tool to organize a scene. They can be separated into view layers for compositing and switching between setups.
Move Collection - Select objects in outliner, press M
Organization Hotkeys
| Function | Key |
|---|---|
| Move Collection | Select objects in outliner > M |
| Parent Objects | Ctrl + P (Last object is parent) |
Modifiers
Subdivision Modifier - Ctrl + 2
Allows you to subdivide an object without actually subdividing geometry
Mirror Modifier
Enable Clipping - Treats mirrored and regular side as a single object.
Can mirror over origin or another object.
Texture Editing
UV Editing -> Shader Editor (Node System)
Grease Pencil
Grease pencil exists as an object. Draw within draw mode and points along strokes can be modified in edit mode.
- Tab to switch between edit/draw
- Set location and angle to 3d cursor for more accurate placement
- Arrow on the right to modify angle and location
Modeling
Origins determine an object's center, where it is transformed and mirrored from.
Auto Set Origin: Object Mode > Right Click > Origin
Manually Transform Origin: Tool Panel > Options > Transform > Affect Only Origins
Metaballs
- No native symmetry
- For a workaround, right click and select duplicate linked to create an instance of the model
Environment
- A.N.T Tool to make environments
- Hard to make modifications after initial creation (remake)
HDRI
Add HDRI in world tab on right, by adding environment texture to color tab
Atmospherics
In world tab, Volume drop down, principled volume
OR
Create an object (typically a box) - Remove the surface material, and add a Volume Scatter material to the volume only
Niche Techniques
Toon
Outlines
- Add 2nd Material, set material to flat toon shader
- Add material to object
- Add solidify modifier on object, set material offset to 1, invert normals & increase thickness
Related Info
Photorealism - PBR & Realistic Graphics