3D Lighting & Rendering
See also: Blender, Matte Painting
Types of lights
- Directional - large amount of light in single direction
- Point - Small area of light with unbiased direction
- Area of light - Sizeable area in a specific direction (location and direction)
- Spot light - Small area of light in a specific direction (location and direction)
Arnold Settings
- HDRI - High Dynamic Range Images
- 360 image that projects the lighting of a real world scenario onto a scene
Methods
- 3-point lighting
- Most common and effective
- Great for characters and objects
- Consist of 3 lights,
- Key light - sets overall mood, any size
- Fill light - fills area, typically accomplished using HDRI
- Rim light - seperates background from object
Mechanics
- Volumetric Lighting
- Adds fog/other particles for lights to move through
- Known for god rays
- Light size = Shadow softness
- Smaller = Harder
- Larger = Softer
- Shadow hardness
- The intensity of lights/shadows can dramatically change the impact of the image
- Hard shadows more clinical/harsh/professional
- Soft shadows warm and friendly
Lighting Styles
-
Low Key Lighting
- High divide between values
- Feels underexposed
- Black/very dark background
- Emphasizes light areas
- Less is more, 1-2 lights, primarily an area light
- Rim lights are very impactful
-
Neutral Lighting
Even divide between values -
High Key Lighting
- Low divide betweem values
- Feels overexposed
- Positive & professional look
- Common in enterprise entertainment, photography, product renders etc.
- Ambient lighting is imp;ortant, HDRIs are very impactful
- The more the merrier
- Typically a light background
Camera Variables
See also - Cameras in 3D
Focal Length
changes how flat or distorted your camera portrays your subject. Changes FOV
Aperture
Control the focus of the scene - the lower the aperture the blurrier the scene is.